FDisplayClusterConfigDebug

Debug settings.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Config/DisplayClusterConfigTypes.h

Include

#include "Config/DisplayClusterConfigTypes.h"

Syntax

struct FDisplayClusterConfigDebug : public FDisplayClusterConfigBase

Remarks

Debug settings.

Variables

Name Description

Public variable

bool

 

DrawStats

Public variable

float

 

LagMaxTime

Public variable

bool

 

LagSimulateEnabled

Overridden from FDisplayClusterConfigBase

Name Description

Public function Virtual Const

FString

 

ToString()

Prints in human readable format.

Overridden from IDisplayClusterStringSerializable

Name Description

Public function Virtual

bool

 

DeserializeFromString

(
    const FString& line
)

Deserialization from config file.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss