| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterSceneComponent.h |
Include |
#include "DisplayClusterSceneComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Custom))
class UDisplayClusterSceneComponent : public USceneComponent
Extended scene component
Name | Description | |
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UDisplayClusterSceneComponent ( |
Name | Description | ||
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ApplySettings() |
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GetId() |
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GetParentId() |
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SetSettings ( |
Name | Description | ||
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BeginPlay() |
Begins Play for the component. |
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TickComponent ( |
Function called every frame on this ActorComponent. |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |