UDisplayClusterSceneComponentSync::DeserializeFromString

Windows
MacOS
Linux

Override Hierarchy

IDisplayClusterStringSerializable::DeserializeFromString()

UDisplayClusterSceneComponentSync::DeserializeFromString()

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterSceneComponentSync.h

Include

#include "DisplayClusterSceneComponentSync.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterSceneComponentSync.cpp

Syntax

virtual bool DeserializeFromString
(
    const FString & data
)

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