UDisplayClusterScreenComponent

Projection screen component

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterScreenComponent.h

Include

#include "DisplayClusterScreenComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Custom), Meta=(BlueprintSpawnableComponent))
class UDisplayClusterScreenComponent : public UDisplayClusterSceneComponent

Remarks

Projection screen component

Constructors

Name Description

Public function

UDisplayClusterScreenComponent

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

FVector2D

 

GetScreenSize()

Overridden from UDisplayClusterSceneComponent

Name Description

Public function Virtual

bool

 

ApplySettings()

Public function Virtual

void

 

SetSettings

(
    const FDisplayClusterConfigSceneNod...
)

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

BeginPlay()

Begins Play for the component.

Public function Virtual

void

 

TickComponent

(
    float DeltaTime,
    ELevelTick TickType,
    FActorComponentTickFunction* T...
)

Function called every frame on this ActorComponent.

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