DisplayCluster

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Filters

Classes

Name

Description

Public class UClass

ADisplayClusterRootActor

VR root. This contains nDisplay VR hierarchy in the game.

Public class UClass

ADisplayClusterTestPatternsActor

Test patterns actor

Public class

IDisplayCluster

Public module interface

Public class

IDisplayClusterSerializable

Memory serialization interface

Public class

IDisplayClusterStringSerializable

String serialization interface

Public class UClass ClassGroup

UDisplayClusterCameraComponent

Camera component

Public class UClass

UDisplayClusterGameEngine

Extended game engine

Public class UClass

UDisplayClusterGameEngineTickableHelper

This helper allows to properly synchronize objects on the current frame

Public class UClass Transient, Config within

UDisplayClusterPlayerInput

Object within PlayerController that processes player input.

Public class UClass ClassGroup

UDisplayClusterRootComponent

DisplayCluster root component (nDisplay root)

Public class UClass ClassGroup

UDisplayClusterSceneComponent

Extended scene component

Public class UClass Abstract

UDisplayClusterSceneComponentSync

Abstract synchronization component

Public class UClass ClassGroup, Meta

UDisplayClusterSceneComponentSyncParent

Synchronization component. Synchronizes parent scene component.

Public class UClass ClassGroup, Meta

UDisplayClusterSceneComponentSyncThis

Synchronization component. Synchronizes himself

Public class UClass ClassGroup, Meta

UDisplayClusterScreenComponent

Projection screen component

Public class UClass

UDisplayClusterViewportClient

Enums

Name

Description

Public enum UEnum BlueprintType

EDisplayClusterOperationMode

Display cluster operation mode

Public enum UEnum BlueprintType

EDisplayClusterSyncGroup

Display cluster synchronization groups

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