IDisplayClusterInputBlueprintAPI

Blueprint API interface

Windows
MacOS
Linux

References

Module

DisplayClusterInput

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterInput/Public/Blueprints/IDisplayClusterInputBlueprintAPI.h

Include

#include "Blueprints/IDisplayClusterInputBlueprintAPI.h"

Syntax

class IDisplayClusterInputBlueprintAPI

Remarks

Blueprint API interface

Functions

Name Description

Public function UFunction BlueprintCallable, Category, Meta

bool

 

BindVrpnChannel

(
    const FString& VrpnDeviceId,
    const int32 VrpnChannel,
    const FKey Target
)

Binds specified device channel to a key

Public function UFunction BlueprintCallable, Category, Meta

bool

 

BindVrpnChannels

(
    const FString& VrpnDeviceId,
    const TArray< struct FDisplayCluste...
)

Binds multiple device channels to multiple keys

Public function UFunction BlueprintCallable, Category, Meta

bool

 

BindVrpnKeyboard

(
    const FString& VrpnDeviceId,
    const FKey VrpnKeyboardButtonName,
    const FKey Target
)

Create new bind from vrpn keyboard device key to UE4 target by user friendly target name

Public function UFunction BlueprintCallable, Category, Meta

bool

 

BindVrpnTracker

(
    const FString& VrpnDeviceId,
    int32 VrpnChannel,
    EControllerHand Target
)

Bind VRPN tracker to a hand controller

Public function UFunction BlueprintCallable, Category, Meta

bool

 

SetVrpnKeyboardReflectionMode

(
    const FString& VrpnDeviceId,
    EDisplayClusterInputKeyboardReflect...
)

Sets VRPN keyboard reflection type

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