FDisplayClusterInputBinding

Binding description. Maps VRPN device channel to an UE4[FKey](API\Runtime\InputCore\FKey).

Windows
MacOS
Linux

References

Module

DisplayClusterInput

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterInput/Public/DisplayClusterInputTypes.h

Include

#include "DisplayClusterInputTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDisplayClusterInputBinding

Remarks

Binding description. Maps VRPN device channel to an UE4FKey.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FKey

 

Target

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

VrpnChannel

Constructors

Name Description

Public function

FDisplayClusterInputBinding

(
    const FKey InKey
)

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