Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterInput/Public/DisplayClusterInputTypes.h |
Include |
#include "DisplayClusterInputTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDisplayClusterInputBinding
Binding description. Maps VRPN device channel to an UE4FKey.
Name | Description | |
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FDisplayClusterInputBinding ( |