IDisplayClusterInputModule

Public interface to this module.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DisplayClusterInput

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterInput/Public/IDisplayClusterInputModule.h

Include

#include "IDisplayClusterInputModule.h"

Syntax

class IDisplayClusterInputModule : public IInputDeviceModule

Remarks

Public interface to this module. In most cases, this interface is only public to sibling modules within this plugin.

Functions

Name Description

Public function

bool

 

BindVrpnChannel

(
    const FString& VrpnDeviceId,
    uint32 VrpnChannel,
    const FString& BindTargetName
)

Create new bind from vrpn device channel to UE4 target by user friendly target name

Public function Static

IDisplayClus...

 

Get()

Singleton-like access to this module's interface.

Public function Static

bool

 

IsAvailable()

Checks to see if this module is loaded and ready.

Public function

bool

 

SetVrpnKeyboardReflectionMode

(
    const FString& VrpnDeviceId,
    EDisplayClusterInputKeyboardReflect...
)

Bind all keyboard keys to ue4 (default keyboard and|or nDisplay second keyboard namespaces)

Constants

Name

Description

ModuleName

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