FMessageInterceptionSettings

Windows
MacOS
Linux

References

Module

DisplayClusterMessageInterception

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterMessageInterceptor/Public/DisplayClusterMessageInterceptionSettings.h

Include

#include "DisplayClusterMessageInterceptionSettings.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FMessageInterceptionSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bInterceptMultiUserMessages

Indicates whether messages from multi user are intercepted.

Public variable UProperty Category, EditAnywhere Config

bool

 

bIsEnabled

By default, interception is enabled and multi user interception is active Old config properties are not redirectable so by default, new system will be enabled fixing any discrepencies across the system with settings synchronization.Indicates if message interception is enabled.

Public variable UProperty Category, EditAnywhere, AdvancedDisplay Config

float

 

TimeoutSeconds

Maximum seconds to keep intercepted message to be synchronized across cluster.

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