Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterProjection/Public/Blueprints/IDisplayClusterProjectionBlueprintAPI.h |
Include |
#include "Blueprints/IDisplayClusterProjectionBlueprintAPI.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Assign Warp Mesh To Viewport"),
Category="DisplayClusterProjection|Mesh")
void AssignWarpMeshToViewport
(
const FString & ViewportId,
UStaticMeshComponent * MeshComponent,
USceneComponent * OriginComponent
)
Create link to static mesh geometry as warp source