Copy

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

Copy

(
    const FMeshShapeGenerator* Gen...
)

Initialize mesh from the output of a MeshShapeGenerator (assumes Generate() was already called)

Public function

void

 

Copy

(
    const FDynamicMesh3& CopyMesh,
    bool bNormals,
    bool bColors,
    bool bUVs,
    bool bAttributes
)

Set internal data structures to be a copy of input mesh using the specified attributes

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