FDynamicMesh3::FindEdgeFromTri

Find edgeid for edge [a,b] from triangle that contains the edge.

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References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMesh3.h

Include

#include "DynamicMesh3.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMesh3.cpp

Syntax

int FindEdgeFromTri
(
    int VertexA,
    int VertexB,
    int TriangleID
) const

Remarks

Find edgeid for edge [a,b] from triangle that contains the edge. Faster than FindEdge() because it is constant-time.

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