FDynamicMesh3::GetOrientedBoundaryEdgeV

Return edge vertex indices, but oriented based on attached triangle (rather than min-sorted)

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References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMesh3.h

Include

#include "DynamicMesh3.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMesh3_Queries.cpp

Syntax

FIndex2i GetOrientedBoundaryEdgeV
(
    int EdgeID
) const

Remarks

Return edge vertex indices, but oriented based on attached triangle (rather than min-sorted)

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