PokeTriangle

Overload list

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Name Description

Public function Virtual

EMeshResult

 

PokeTriangle

(
    int TriangleID,
    FPokeTriangleInfo& PokeInfo
)

Call PokeTriangle at the centroid of the triangle

Public function Virtual

EMeshResult

 

PokeTriangle

(
    int TriangleID,
    const FVector3d& BaryCoordinates,
    FPokeTriangleInfo& PokeInfo
)

Insert a new vertex inside a triangle, ie do a 1 to 3 triangle split

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