FDynamicMesh3::RemoveVertex

Remove vertex vID, and all connected triangles if bRemoveAllTriangles = true Returns Failed_VertexStillReferenced if vertex is still referenced by triangles.

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MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMesh3.h

Include

#include "DynamicMesh3.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMesh3_Edits.cpp

Syntax

EMeshResult RemoveVertex
(
    int VertexID,
    bool bRemoveAllTriangles,
    bool bPreserveManifold
)

Remarks

Remove vertex vID, and all connected triangles if bRemoveAllTriangles = true Returns Failed_VertexStillReferenced if vertex is still referenced by triangles. if bPreserveManifold, checks that we will not create a bow tie vertex first

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