Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMesh3.h |
Include |
#include "DynamicMesh3.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMesh3_Edits.cpp |
EMeshResult RemoveVertex
(
int VertexID,
bool bRemoveAllTriangles,
bool bPreserveManifold
)
Remove vertex vID, and all connected triangles if bRemoveAllTriangles = true Returns Failed_VertexStillReferenced if vertex is still referenced by triangles. if bPreserveManifold, checks that we will not create a bow tie vertex first