FDynamicMesh3::SplitVertexWouldLeaveIsolated

Tests whether splitting the given vertex with the given triangles would leave no triangles attached to the original vertex (creating an isolated vertex)

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMesh3.h

Include

#include "DynamicMesh3.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMesh3_Edits.cpp

Syntax

virtual bool SplitVertexWouldLeaveIsolated
(
    int VertexID,
    const TArrayView< const int > & TrianglesToUpdate
)

Remarks

Tests whether splitting the given vertex with the given triangles would leave no triangles attached to the original vertex (creating an isolated vertex)

Returns

true if calling SplitVertex with these arguments would leave an isolated vertex at the original VertexID

Parameters

Parameter

Description

VertexID

the vertex to split

TrianglesToUpdate

triangles that should be updated to use the new vertex anywhere they previously had the old one

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