FDynamicMeshAttributeChangeSet::Apply

Call [Apply()](API\Runtime\Engine\AI\ENavigationAreaMode__Type) on all the UV and Normal changes

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMeshChangeTracker.h

Include

#include "DynamicMeshChangeTracker.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMeshChangeTracker.cpp

Syntax

bool Apply
(
    FDynamicMeshAttributeSet * Attributes,
    bool bRevert
) const

Remarks

Call Apply() on all the UV and Normal changes

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