FDynamicMeshAttributeSet::CheckValidity

Check validity of attributes

Windows
MacOS
Linux

Override Hierarchy

TDynamicAttributeSetBase::CheckValidity()

FDynamicMeshAttributeSet::CheckValidity()

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMeshAttributeSet.h

Include

#include "DynamicMeshAttributeSet.h"

Syntax

virtual bool CheckValidity
(
    bool bAllowNonmanifold,
    EValidityCheckFailMode FailMode
) const

Remarks

Check validity of attributes

Parameters

Parameter

Description

bAllowNonmanifold

Accept non-manifold topology as valid. Note that this should almost always be true for attributes; non-manifold overlays are generally valid.

FailMode

Desired behavior if mesh is found invalid

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss