| TDynamicAttributeSetBase::OnNewTriangle()
|
Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMeshAttributeSet.h |
Include |
#include "DynamicMeshAttributeSet.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMeshAttributeSet.cpp |
These functions are called by the FDynamicMesh3 to update the various attributes when the parent mesh topology has been modified. TODO: would it be better to register all the overlays and attributes with the base set and not overload these? maybe!