FDynamicMeshChangeTracker::SaveTriangle

Save necessary information about a triangle before it is modified

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMeshChangeTracker.h

Include

#include "DynamicMeshChangeTracker.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMeshChangeTracker.cpp

Syntax

void SaveTriangle
(
    int32 TriangleID,
    bool bSaveVertices
)

Remarks

Save necessary information about a triangle before it is modified

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss