Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMeshEditor.h |
Include |
#include "DynamicMeshEditor.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMeshEditor.cpp |
bool AddTriangleFan_OrderedVertexLoop
(
int CenterVertex,
const TArray< int > & VertexLoop,
int GroupID,
FDynamicMeshEditResult & ResultOut
)
Fill hole with a triangle fan given an existing (unconnected) center vertex and an ordered loop of boundary vertices on the hole border.
true if operation succeeded. If a failure occurs, any added triangles are removed via RemoveTriangles.
Parameter |
Description |
---|---|
CenterVertex |
Index of floating vertex in the center of the hole |
VertexLoop |
Indices of vertices on the boundary of the hole, in order |
ResultOut |
lists of newly created triangles |