Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMeshEditor.h |
Include |
#include "DynamicMeshEditor.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMeshEditor.cpp |
void AppendMesh
(
const FDynamicMesh3 * AppendMesh,
FMeshIndexMappings & IndexMapsOut,
TFunction< FVector3d &)> PositionTransform,
TFunction< FVector3d &)> NormalTransform
)
Append input mesh to our internal mesh
Parameter |
Description |
---|---|
AppendMesh |
mesh to append |
IndexMapsOut |
mesh element index mappings generated in this append operation |
PositionTransform |
optional transformation function applied to mesh vertex positions |
NormalTransform |
optional transformation function applied to mesh normals |