FDynamicMeshEditor::AppendMesh

Append input mesh to our internal mesh

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMeshEditor.h

Include

#include "DynamicMeshEditor.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMeshEditor.cpp

Syntax

void AppendMesh
(
    const FDynamicMesh3 * AppendMesh,
    FMeshIndexMappings & IndexMapsOut,
    TFunction< FVector3d &)> PositionTransform,
    TFunction< FVector3d &)> NormalTransform
)

Remarks

Append input mesh to our internal mesh

Parameters

Parameter

Description

AppendMesh

mesh to append

IndexMapsOut

mesh element index mappings generated in this append operation

PositionTransform

optional transformation function applied to mesh vertex positions

NormalTransform

optional transformation function applied to mesh normals

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss