FDynamicMeshEditor::DisconnectTriangles

Disconnects triangles (without constructing boundary loops) such that the input Triangles are not connected to any other triangles in the mesh

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMeshEditor.h

Include

#include "DynamicMeshEditor.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMeshEditor.cpp

Syntax

void DisconnectTriangles
(
    const TArray< int > & Triangles,
    bool bPreventBowties
)

Remarks

Disconnects triangles (without constructing boundary loops) such that the input Triangles are not connected to any other triangles in the mesh

Parameters

Parameter

Description

Triangles

set of triangles

bPreventBowties

do some additional processing and vertex splitting as needed to prevent the creation of any new bowties

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