FDynamicMeshEditor::FindOrCreateDuplicateUV

Find "new" UV for input UV element under Index mapping, or create new if missing

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMeshEditor.h

Include

#include "DynamicMeshEditor.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMeshEditor.cpp

Syntax

int FindOrCreateDuplicateUV
(
    int ElementID,
    int UVLayerIndex,
    FMeshIndexMappings & IndexMaps
)

Remarks

Find "new" UV for input UV element under Index mapping, or create new if missing

Returns

index of duplicate UV in given UV layer

Parameters

Parameter

Description

ElementID

the source UV we want a duplicate of

UVLayerIndex

which UV layer to consider

IndexMaps

source/destination mapping of already-duplicated UVs

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss