Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMeshEditor.h |
Include |
#include "DynamicMeshEditor.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMeshEditor.cpp |
void RescaleAttributeUVs
(
float UVScale,
bool bWorldSpace,
int UVLayerIndex,
TOptional< FTransform3d > ToWorld
)
Rescale UVs for the whole mesh, for the given UV attribute layer
Parameter |
Description |
---|---|
UVScale |
Scale factor to multiply into UVs. If in world space, this is in centimeters relative to the average UV scale |
bWorldSpace |
If true, UVs are rescaled relative to an absolute world scale. |
UVLayerIndex |
which UV layer to operate on (must exist) |
ToWorld |
Optionally transform vertices for world space scaling |