FDynamicMeshEditor::ReverseTriangleOrientations

Normal utility functions.

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMeshEditor.h

Include

#include "DynamicMeshEditor.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMeshEditor.cpp

Syntax

void ReverseTriangleOrientations
(
    const TArray< int > & Triangles,
    bool bInvertNormals
)

Remarks

Reverse the orientation of the given triangles, and optionally flip relevant normals

Parameters

Parameter

Description

Triangles

the triangles to modify

bInvertNormals

if ture we call InvertTriangleNormals()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss