FDynamicMeshEditor::SetTubeNormals
For a 'tube' of triangles connecting loops of corresponded vertices, set smooth normals such that corresponding vertices have corresponding normals
Module
|
DynamicMesh
|
Header
|
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMeshEditor.h
|
Include
|
#include "DynamicMeshEditor.h"
|
Source
|
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMeshEditor.cpp
|
void SetTubeNormals
(
const TArray< int > & Triangles,
const TArray< int > & VertexIDs1,
const TArray< int > & MatchedIndices1,
const TArray< int > & VertexIDs2,
const TArray< int > & MatchedIndices2
)
For a 'tube' of triangles connecting loops of corresponded vertices, set smooth normals such that corresponding vertices have corresponding normals
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