FDynamicMeshEditor::SetTubeNormals

For a 'tube' of triangles connecting loops of corresponded vertices, set smooth normals such that corresponding vertices have corresponding normals

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MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMeshEditor.h

Include

#include "DynamicMeshEditor.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMeshEditor.cpp

Syntax

void SetTubeNormals
(
    const TArray< int > & Triangles,
    const TArray< int > & VertexIDs1,
    const TArray< int > & MatchedIndices1,
    const TArray< int > & VertexIDs2,
    const TArray< int > & MatchedIndices2
)

Remarks

For a 'tube' of triangles connecting loops of corresponded vertices, set smooth normals such that corresponding vertices have corresponding normals

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