Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMeshEditor.h |
Include |
#include "DynamicMeshEditor.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMeshEditor.cpp |
void SplitBowties
(
int VertexID,
FDynamicMeshEditResult & ResultOut
)
Splits any bowties specifically on the given vertex, and updates (does not reset!) ResultOut with any added vertices