FindNearestHitObject

Overload list

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Name Description

Public function Const

int32

 

FindNearestHitObject

(
    const FRay3d& Ray,
    double MaxDistance
)

Find the nearest triangle of the mesh that is hit by the ray

Public function Const

int32

 

FindNearestHitObject

(
    const FRay3d& Ray,
    TFunctionRef< bool> IncludeTri...,
    double MaxDistance
)

Find the nearest triangle of the mesh that is hit by the ray

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