FDynamicMeshOctree3::Initialize

Add all triangles of MeshIn to the octree

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMeshOctree3.h

Include

#include "DynamicMeshOctree3.h"

Syntax

void Initialize
(
    const FDynamicMesh3 * MeshIn
)

Remarks

Add all triangles of MeshIn to the octree

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss