FDynamicSubmesh3::Compute

Computes submesh object, setting a new BaseMesh first

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicSubmesh3.h

Include

#include "DynamicSubmesh3.h"

Syntax

void Compute
(
    FDynamicMesh3 * Base,
    const TArrayView< const int > & Triangles,
    int WantComponents,
    bool bAttributes
)

Remarks

Computes submesh object, setting a new BaseMesh first

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