Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicSubmesh3.h |
Include |
#include "DynamicSubmesh3.h" |
void Compute
(
FDynamicMesh3 * Base,
const TArrayView< const int > & Triangles,
int WantComponents,
bool bAttributes
)
Computes submesh object, setting a new BaseMesh first