FEdgeLoop::SetCorrectOrientation

If any edges if the loop are on a mesh boundary, we can check that the loop is oriented such that it corresponds with the boundary edges, and if not, reverse it.

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References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/EdgeLoop.h

Include

#include "EdgeLoop.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/EdgeLoop.cpp

Syntax

bool SetCorrectOrientation()

Remarks

If any edges if the loop are on a mesh boundary, we can check that the loop is oriented such that it corresponds with the boundary edges, and if not, reverse it.

Returns

true if the loop was reversed

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