FGroupTopologySelection::IsSelectedTriangle

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/GroupTopology.h

Include

#include "GroupTopology.h"

Syntax

bool IsSelectedTriangle
(
    const FDynamicMesh3 * Mesh,
    const FGroupTopology * Topology,
    int32 TriangleID
) const

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss