ComputeVertexNormal

Overload list

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Name Description

Public function Static

FVector3d

 

ComputeVertexNormal

(
    const FDynamicMesh3& Mesh,
    int VertIdx,
    bool bWeightByArea,
    bool bWeightByAngle
)

Compute normal at mesh vertex by weighted sum of one-ring triangle normals.

Public function Static

FVector3d

 

ComputeVertexNormal

(
    const FDynamicMesh3& Mesh,
    int32 VertIdx,
    TFunctionRef< bool)> Triangle...,
    bool bWeightByArea,
    bool bWeightByAngle
)

Compute normal at mesh vertex by weighted sum of subset of one-ring triangle normals.

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