Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/MeshRegionBoundaryLoops.h |
Include |
#include "MeshRegionBoundaryLoops.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/MeshRegionBoundaryLoops.cpp |
This is called when loopV contains one or more "bowtie" vertices. These vertices might be duplicated : loopV (but not necessarily) If they are, we have to break loopV into subloops that don't contain duplicates.