Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Remesher.h |
Include |
#include "Remesher.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/Remesher.cpp |
virtual void Precompute()
We can speed things up if we precompute some invariants. You need to re-run this if you are changing the mesh externally between remesh passes, otherwise you will get weird results. But you will probably still come out ahead, computation-time-wise