FRemesher::Precompute

We can speed things up if we precompute some invariants.

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References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Remesher.h

Include

#include "Remesher.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/Remesher.cpp

Syntax

virtual void Precompute()

Remarks

We can speed things up if we precompute some invariants. You need to re-run this if you are changing the mesh externally between remesh passes, otherwise you will get weird results. But you will probably still come out ahead, computation-time-wise

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