FSubRegionRemesher::SaveActiveROI

Tell a MeshChangeTracker about the set of triangles that we might modify in the next remesh pass.

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/SubRegionRemesher.h

Include

#include "SubRegionRemesher.h"

Syntax

void SaveActiveROI
(
    FDynamicMeshChangeTracker * Change
)

Remarks

Tell a MeshChangeTracker about the set of triangles that we might modify in the next remesh pass. This could include one-rings of either side of an edge in the ROI, if we collapse.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss