Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/MeshIndexUtil.h |
Include |
#include "MeshIndexUtil.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/MeshIndexUtil.cpp |
namespace MeshIndexUtil
{
void MeshIndexUtil::VertexToTriangleOneRing
(
const FDynamicMesh3 * Mesh,
const TArray< int > & VertexIDs,
TSet< int > & TriangleIDsOut
)
}
Find all the triangles in all the one rings of a set of vertices
Parameter |
Description |
---|---|
Mesh |
input mesh |
VertexIDs |
list of Vertex IDs of Mesh |
TriangleIDsOut |
list of triangle IDs where any vertex of triangle touches an element of VertexIDs |