Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Operations/EmbedSurfacePath.h |
Include |
#include "Operations/EmbedSurfacePath.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/Operations/EmbedSurfacePath.cpp |
bool EmbedProjectedPath
(
FDynamicMesh3 * Mesh,
int StartTriID,
FFrame3d Frame,
const TArray< FVector2d > & Path2D,
TArray< int > & OutPathVertices,
TArray< int > & OutVertexCorrespondence,
bool bClosePath,
FMeshFaceSelection * EnclosedFaces,
double PtSnapVertexOrEdgeThresholdSq
)
Embed a 2D path into a mesh by projection, starting the walk from a given triangle.