Module |
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Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Selections/MeshEdgeSelection.h |
Include |
#include "Selections/MeshEdgeSelection.h" |
class FMeshEdgeSelection
Currently a thin wrapper of a TSet<int> of Edge IDs paired with a Mesh; the backing storage will likely change as we need to optimize in the future
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FMeshEdgeSelection ( |
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FMeshEdgeSelection ( |
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FMeshEdgeSelection ( |
Convert vertex selection to edge selection. Require at least minCount verts of edge to be selected |
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FMeshEdgeSelection ( |
Convert face selection to edge selection. Require at least minCount tris of edge to be selected |
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TArray< int ... |
AsArray() |
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AsBitArray() |
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TSet< int > |
AsSet() |
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TSet< int >:... |
begin() |
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TSet< int >:... |
begin() |
DO NOT USE DIRECTLY STL-like iterators to enable range-based for loop support. |
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Deselect ( |
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Deselect ( |
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DeselectAll() |
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TSet< int >:... |
end() |
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TSet< int >:... |
end() |
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IsSelected ( |
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int |
Num() |
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Select ( |
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Select ( |
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Select ( |
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Select ( |
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SelectBoundaryTriEdges ( |
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SelectTriangleEdges ( |
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SelectVertexEdges ( |