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Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Selections/MeshFaceSelection.h |
Include |
#include "Selections/MeshFaceSelection.h" |
class FMeshFaceSelection
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FMeshFaceSelection ( |
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FMeshFaceSelection ( |
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FMeshFaceSelection ( |
Select a group |
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FMeshFaceSelection ( |
Convert vertex selection to face selection. |
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TArray< int ... |
AsArray() |
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AsBitArray() |
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const TSet< ... |
AsSet() |
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TSet< int >:... |
begin() |
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TSet< int >:... |
begin() |
DO NOT USE DIRECTLY STL-like iterators to enable range-based for loop support. |
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ClipFins ( |
Return true if we clipped something |
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ContractBorderByOneRingNeighbours() |
Remove all triangles in vertex one-rings of current selection to set. |
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Deselect ( |
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Deselect ( |
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DeselectAll() |
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DeselectGroup ( |
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TSet< int >:... |
end() |
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TSet< int >:... |
end() |
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ExpandToFaceNeighbours ( |
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ExpandToFaceNeighbours ( |
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ExpandToOneRingNeighbours ( |
Expand selection by N vertex one-rings. |
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ExpandToOneRingNeighbours ( |
Add all triangles in vertex one-rings of current selection to set. |
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FillEars ( |
Return true if we filled any ears. |
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TArray< int ... |
FindBorderTris() |
Find set of tris just inside border of selection |
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TArray< int ... |
FindNeighbourTris() |
Find set of tris just outside border of selection |
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FloodFill ( |
Grow selection outwards from seed triangles, until it hits boundaries defined by triangle and edge filters. |
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FloodFill ( |
Grow selection outwards from seed triangle, until it hits boundaries defined by triangle and edge filters. |
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IsSelected ( |
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LocalOptimize ( |
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LocalOptimize |
Returns true if selection was modified |
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int |
Num() |
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remove_bowties() |
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RemoveBowties() |
Find any "bowtie" vertices - ie vertex v such taht there is multiple spans of triangles selected in v's triangle one-ring - and deselect those one-rings. |
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Select ( |
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Select ( |
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Select ( |
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SelectEdgeTris ( |
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SelectGroup ( |
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SelectGroupInverse ( |
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SelectVertexOneRing ( |
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SelectVertexOneRings ( |