Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Selections/MeshVertexSelection.h |
Include |
#include "Selections/MeshVertexSelection.h" |
void ExpandToOneRingNeighbours
(
const TUniqueFunction< bool> & FilterF
)
Add all one-ring neighbours of current selection to set. On a large mesh this is quite expensive as we don't know the boundary, so we have to iterate over all triangles.
Return false from FilterF to prevent vertices from being included.