Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Selections/MeshVertexSelection.h |
Include |
#include "Selections/MeshVertexSelection.h" |
void FloodFill
(
int vSeed,
const TUniqueFunction< bool> & VertIncludedF
)
Grow selection outwards from seed vertex, until it hits boundaries defined by vertex filter.