Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicAttribute.h |
Include |
#include "DynamicAttribute.h" |
void RegisterExternalAttribute
(
TDynamicAttributeBase< ParentType > * Attribute
)
Stores the given attribute pointer in the attribute register, so that it will be updated with mesh changes, but does not take ownership of the attribute memory.