TDynamicMeshOverlay::CheckValidity

Checks that the overlay mesh is well-formed, ie all internal data structures are consistent

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMeshOverlay.h

Include

#include "DynamicMeshOverlay.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMeshOverlay.cpp

Syntax

bool CheckValidity
(
    bool bAllowNonManifoldVertices,
    EValidityCheckFailMode FailMode
) const

Remarks

Checks that the overlay mesh is well-formed, ie all internal data structures are consistent

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss