TDynamicMeshOverlay::InsertElement

Insert element at given index, assuming it is unused.

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMeshOverlay.h

Include

#include "DynamicMeshOverlay.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMeshOverlay.cpp

Syntax

EMeshResult InsertElement
(
    int ElementID,
    const RealType * Value,
    int ParentVertex,
    bool bUnsafe
)

Remarks

Insert element at given index, assuming it is unused. If bUnsafe, we use fast id allocation that does not update free list. You should only be using this between BeginUnsafeElementsInsert() / EndUnsafeElementsInsert() calls

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss