Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMeshOverlay.h |
Include |
#include "DynamicMeshOverlay.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMeshOverlay.cpp |
EMeshResult InsertElement
(
int ElementID,
const RealType * Value,
int ParentVertex,
bool bUnsafe
)
Insert element at given index, assuming it is unused. If bUnsafe, we use fast id allocation that does not update free list. You should only be using this between BeginUnsafeElementsInsert() / EndUnsafeElementsInsert() calls