| TDynamicAttributeBase::OnPokeTriangle()
|
Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMeshTriangleAttribute.h |
Include |
#include "DynamicMeshTriangleAttribute.h" |
virtual void OnPokeTriangle
(
const DynamicMeshInfo::FPokeTriangleInfo & PokeInfo
)
Update the overlay to reflect a face poke in the parent mesh