Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicPointSet3.h |
Include |
#include "DynamicPointSet3.h" |
EMeshResult InsertVertex
(
int VertexID,
const FVector3< RealType > & Position,
bool bUnsafe
)
Insert vertex at given index, assuming it is unused. If bUnsafe, we use fast id allocation that does not update free list. You should only be using this between BeginUnsafeVerticesInsert() / EndUnsafeVerticesInsert() calls