TDynamicVerticesOctree3::FindNearestHitVertex

Find the nearest triangle of the VertexSource that is hit by the ray

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicVerticesOctree3.h

Include

#include "DynamicVerticesOctree3.h"

Syntax

int32 FindNearestHitVertex
(
    const FRay3d & Ray,
    double MaxDistance
) const

Remarks

Find the nearest triangle of the VertexSource that is hit by the ray

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