TDynamicVerticesOctree3::FindNearestHitVertex
Find the nearest triangle of the VertexSource that is hit by the ray
Module
|
DynamicMesh
|
Header
|
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicVerticesOctree3.h
|
Include
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#include "DynamicVerticesOctree3.h"
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int32 FindNearestHitVertex
(
const FRay3d & Ray,
double MaxDistance
) const
Find the nearest triangle of the VertexSource that is hit by the ray
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