TMeshSimplification::SimplifyToMaxError

Simplify mesh until the quadric error of an edge collapse exceeds the specified criteria.

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/MeshSimplification.h

Include

#include "MeshSimplification.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/MeshSimplification.cpp

Syntax

virtual void SimplifyToMaxError
(
    double MaxError
)

Remarks

Simplify mesh until the quadric error of an edge collapse exceeds the specified criteria.

Parameters

Parameter

Description

MaxError

collapse an edge if the corresponding quadric error exceeds this

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss